Some updates for enchanting
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@@ -576,7 +576,7 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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LOG("Clicked");
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LOGWARN("Clicked");
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// Check if Slot is in the Enchantment Table
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if (a_SlotNum == 0)
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{
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@@ -610,28 +610,28 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
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void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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{
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LOG("Click!");
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LOGWARN("Click!");
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if (a_Player.GetDraggingItem().IsEmpty())
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{
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LOG("EMPTY");
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this->m_ParentWindow.SetProperty(0, NULL);
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this->m_ParentWindow.SetProperty(1, NULL);
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this->m_ParentWindow.SetProperty(2, NULL);
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LOGWARN("EMPTY");
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this->m_ParentWindow.SetProperty(0, 0);
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this->m_ParentWindow.SetProperty(1, 0);
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this->m_ParentWindow.SetProperty(2, 0);
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}
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else if (a_Player.GetDraggingItem().IsEnchantable)
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{
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LOG("Enchantable");
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LOGWARN("Enchantable");
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this->m_ParentWindow.SetProperty(0, 30);
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this->m_ParentWindow.SetProperty(1, 20);
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this->m_ParentWindow.SetProperty(2, 10);
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}
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else
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{
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LOG("Not Enchantable");
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this->m_ParentWindow.SetProperty(0, NULL);
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this->m_ParentWindow.SetProperty(1, NULL);
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this->m_ParentWindow.SetProperty(2, NULL);
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LOGWARN("Not Enchantable");
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this->m_ParentWindow.SetProperty(0, 0);
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this->m_ParentWindow.SetProperty(1, 0);
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this->m_ParentWindow.SetProperty(2, 0);
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}
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}
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@@ -641,7 +641,7 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player)
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{
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LOG("Shift Click!");
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LOGWARN("Shift Click!");
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}
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