Some updates for enchanting
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@@ -1143,7 +1143,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
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case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
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case 0x0f: // Confirm transaction - not used in MCS
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case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
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case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true;
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case 0x11: HandlePacketEnchanting (a_ByteBuffer); return true;
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case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
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case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
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case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
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@@ -1551,11 +1551,19 @@ void cProtocol172::HandlePacketEnchanting(cByteBuffer & a_ByteBuffer)
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
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//TODO: EnchantItem (getWindow, getItem, Enchant)
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LOGWARN("Enchantment Packet received!");
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//Get Item from Window Slot
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cItem EnchantItem = *m_Client->GetPlayer()->GetWindow()->GetSlot(*m_Client->GetPlayer(), 0);
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//Enchant item with Sharpness 5
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EnchantItem.m_Enchantments.SetLevel(cEnchantments::enchSharpness, 5);
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LOG("Enchantment Paket empfangen!");
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//Set Enchanted Item to Window Slot
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m_Client->GetPlayer()->GetWindow()->SetSlot(*m_Client->GetPlayer(), 0, EnchantItem);
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LOGWARN("Item enchanted!");
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}
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