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Merge branch 'master' into portals

Conflicts:
	src/ClientHandle.cpp
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol17x.cpp
This commit is contained in:
Tiger Wang
2014-06-10 20:51:22 +01:00
72 changed files with 2885 additions and 310 deletions

View File

@@ -92,7 +92,8 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
m_ReceivedData(32 KiB),
m_OutPacketBuffer(64 KiB),
m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt
m_IsEncrypted(false)
m_IsEncrypted(false),
m_LastSentDimension(dimNotSet)
{
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
@@ -656,6 +657,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
m_LastSentDimension = a_World.GetDimension();
// Send the spawn position:
{
@@ -986,12 +988,19 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(const cWorld & a_World)
{
if (m_LastSentDimension == a_World.GetDimension())
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
return;
}
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteInt((int)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
m_LastSentDimension = a_World.GetDimension();
}