Merge branch 'master' into portals
Conflicts: src/ClientHandle.cpp src/Entities/Player.cpp src/Entities/Player.h src/Protocol/Protocol125.cpp src/Protocol/Protocol17x.cpp
This commit is contained in:
@@ -561,10 +561,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
// Interpolate the lowest floor:
|
||||
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
|
||||
{
|
||||
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
//*
|
||||
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) *
|
||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) /
|
||||
256;
|
||||
//*/
|
||||
/*
|
||||
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256;
|
||||
//*/
|
||||
} // for x, z - FloorLo[]
|
||||
LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo);
|
||||
|
||||
@@ -574,10 +580,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
|
||||
// First update the high floor:
|
||||
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
|
||||
{
|
||||
//*
|
||||
FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) *
|
||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) /
|
||||
256;
|
||||
//*/
|
||||
/*
|
||||
FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256;
|
||||
//*/
|
||||
} // for x, z - FloorLo[]
|
||||
LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi);
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "NetherFortGen.h"
|
||||
#include "Noise3DGenerator.h"
|
||||
#include "POCPieceGenerator.h"
|
||||
#include "RainbowRoadsGen.h"
|
||||
#include "Ravines.h"
|
||||
#include "UnderwaterBaseGen.h"
|
||||
#include "VillageGen.h"
|
||||
@@ -377,6 +378,13 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenPreSimulator);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260);
|
||||
m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxDepth, MaxSize));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Ravines") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
|
||||
@@ -395,9 +403,9 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7);
|
||||
int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128);
|
||||
m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Villages") == 0)
|
||||
|
||||
@@ -47,6 +47,10 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio
|
||||
{
|
||||
res = new cEndGen(a_Seed);
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "Mountains") == 0)
|
||||
{
|
||||
res = new cHeiGenMountains(a_Seed);
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
|
||||
{
|
||||
res = new cNoise3DComposable(a_Seed);
|
||||
@@ -300,6 +304,68 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cHeiGenMountains:
|
||||
|
||||
cHeiGenMountains::cHeiGenMountains(int a_Seed) :
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
|
||||
{
|
||||
NOISE_DATATYPE StartX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width);
|
||||
NOISE_DATATYPE EndX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
|
||||
NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width);
|
||||
NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
|
||||
NOISE_DATATYPE Workspace[16 * 16];
|
||||
NOISE_DATATYPE Noise[16 * 16];
|
||||
NOISE_DATATYPE PerlinNoise[16 * 16];
|
||||
m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
|
||||
m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
int IdxZ = z * cChunkDef::Width;
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
int idx = IdxZ + x;
|
||||
int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15);
|
||||
if (hei < 10)
|
||||
{
|
||||
hei = 10;
|
||||
}
|
||||
if (hei > 250)
|
||||
{
|
||||
hei = 250;
|
||||
}
|
||||
cChunkDef::SetHeight(a_HeightMap, x , z, hei);
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile)
|
||||
{
|
||||
// TODO: Read the params from an INI file
|
||||
m_Noise.AddOctave(0.1f, 0.1f);
|
||||
m_Noise.AddOctave(0.05f, 0.5f);
|
||||
m_Noise.AddOctave(0.02f, 1.5f);
|
||||
|
||||
m_Perlin.AddOctave(0.01f, 1.5f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cHeiGenBiomal:
|
||||
|
||||
|
||||
@@ -106,6 +106,27 @@ protected:
|
||||
|
||||
|
||||
|
||||
class cHeiGenMountains :
|
||||
public cTerrainHeightGen
|
||||
{
|
||||
public:
|
||||
cHeiGenMountains(int a_Seed);
|
||||
|
||||
protected:
|
||||
|
||||
int m_Seed;
|
||||
cRidgedMultiNoise m_Noise;
|
||||
cPerlinNoise m_Perlin;
|
||||
|
||||
// cTerrainHeightGen overrides:
|
||||
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
|
||||
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cHeiGenBiomal :
|
||||
public cTerrainHeightGen
|
||||
{
|
||||
|
||||
1406
src/Generating/Prefabs/RainbowRoadPrefabs.cpp
Normal file
1406
src/Generating/Prefabs/RainbowRoadPrefabs.cpp
Normal file
File diff suppressed because it is too large
Load Diff
15
src/Generating/Prefabs/RainbowRoadPrefabs.h
Normal file
15
src/Generating/Prefabs/RainbowRoadPrefabs.h
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
// RainbowRoadPrefabs.h
|
||||
|
||||
// Declares the prefabs in the group RainbowRoad
|
||||
|
||||
#include "../Prefab.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern const cPrefab::sDef g_RainbowRoadPrefabs[];
|
||||
extern const cPrefab::sDef g_RainbowRoadStartingPrefabs[];
|
||||
extern const size_t g_RainbowRoadPrefabsCount;
|
||||
extern const size_t g_RainbowRoadStartingPrefabsCount;
|
||||
115
src/Generating/RainbowRoadsGen.cpp
Normal file
115
src/Generating/RainbowRoadsGen.cpp
Normal file
@@ -0,0 +1,115 @@
|
||||
|
||||
// RainbowRoadsGen.cpp
|
||||
|
||||
// Implements the cRainbowRoadsGen class representing the rainbow road generator
|
||||
|
||||
#include "Globals.h"
|
||||
#include "RainbowRoadsGen.h"
|
||||
#include "Prefabs/RainbowRoadPrefabs.h"
|
||||
#include "PieceGenerator.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefabsCount, g_RainbowRoadStartingPrefabs, g_RainbowRoadStartingPrefabsCount);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cRainbowRoadsGen::cRainbowRoads:
|
||||
|
||||
class cRainbowRoadsGen::cRainbowRoads :
|
||||
public cGridStructGen::cStructure
|
||||
{
|
||||
typedef cGridStructGen::cStructure super;
|
||||
|
||||
public:
|
||||
cRainbowRoads(
|
||||
int a_Seed,
|
||||
int a_OriginX, int a_OriginZ,
|
||||
int a_MaxDepth,
|
||||
int a_MaxSize
|
||||
) :
|
||||
super(a_OriginX, a_OriginZ),
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_MaxSize(a_MaxSize),
|
||||
m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
|
||||
{
|
||||
// Generate the pieces for this base:
|
||||
cBFSPieceGenerator pg(g_RainbowRoads, a_Seed);
|
||||
pg.PlacePieces(a_OriginX, 190, a_OriginZ, a_MaxDepth, m_Pieces);
|
||||
if (m_Pieces.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
~cRainbowRoads()
|
||||
{
|
||||
cPieceGenerator::FreePieces(m_Pieces);
|
||||
}
|
||||
|
||||
protected:
|
||||
/** Seed for the random functions */
|
||||
int m_Seed;
|
||||
|
||||
/** The noise used as a pseudo-random generator */
|
||||
cNoise m_Noise;
|
||||
|
||||
/** Maximum size, in X/Z blocks, of the village (radius from the origin) */
|
||||
int m_MaxSize;
|
||||
|
||||
/** Borders of the vilalge - no item may reach out of this cuboid. */
|
||||
cCuboid m_Borders;
|
||||
|
||||
/** The village pieces, placed by the generator. */
|
||||
cPlacedPieces m_Pieces;
|
||||
|
||||
|
||||
// cGridStructGen::cStructure overrides:
|
||||
virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
|
||||
{
|
||||
for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
|
||||
{
|
||||
cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece());
|
||||
Prefab.Draw(a_Chunk, *itr);
|
||||
} // for itr - m_PlacedPieces[]
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cRainbowRoadsGen:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize) :
|
||||
super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
|
||||
m_Noise(a_Seed + 9000),
|
||||
m_MaxDepth(a_MaxDepth),
|
||||
m_MaxSize(a_MaxSize)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_OriginX, int a_OriginZ)
|
||||
{
|
||||
// Create a base based on the chosen prefabs:
|
||||
return cStructurePtr(new cRainbowRoads(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
47
src/Generating/RainbowRoadsGen.h
Normal file
47
src/Generating/RainbowRoadsGen.h
Normal file
@@ -0,0 +1,47 @@
|
||||
|
||||
// RainbowRoadsGen.h
|
||||
|
||||
// Declares the cRainbowRoadsGen class representing the underwater base generator
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GridStructGen.h"
|
||||
#include "PrefabPiecePool.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cRainbowRoadsGen :
|
||||
public cGridStructGen
|
||||
{
|
||||
typedef cGridStructGen super;
|
||||
|
||||
public:
|
||||
cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize);
|
||||
|
||||
protected:
|
||||
class cRainbowRoads; // fwd: RainbowRoadsGen.cpp
|
||||
|
||||
|
||||
/** The noise used for generating random numbers */
|
||||
cNoise m_Noise;
|
||||
|
||||
/** Maximum depth of the generator tree*/
|
||||
int m_MaxDepth;
|
||||
|
||||
/** Maximum size, in X/Z blocks, of the base (radius from the origin) */
|
||||
int m_MaxSize;
|
||||
|
||||
|
||||
// cGridStructGen overrides:
|
||||
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user