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Merge branch 'master' into portals

Conflicts:
	src/ClientHandle.cpp
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol17x.cpp
This commit is contained in:
Tiger Wang
2014-06-10 20:51:22 +01:00
72 changed files with 2885 additions and 310 deletions

View File

@@ -326,7 +326,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send experience
m_Player->SendExperience();
m_Player->Initialize(World);
m_Player->Initialize(*World);
m_State = csAuthenticated;
// Query player team
@@ -355,7 +355,7 @@ void cClientHandle::StreamChunks(void)
}
ASSERT(m_Player != NULL);
int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
@@ -1088,18 +1088,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
cWorld * World = m_Player->GetWorld();
if (
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
(
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
)
)
{
if (a_BlockFace != BLOCK_FACE_NONE)
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (a_BlockY < cChunkDef::Height - 1)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
m_Player->GetInventory().SendEquippedSlot();
}
if (a_BlockY > 0)
{
World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
}
m_Player->GetInventory().SendEquippedSlot();
return;
}
@@ -1745,18 +1752,8 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
void cClientHandle::RemoveFromWorld(void)
{
UNUSED(a_World);
ASSERT(m_Player != NULL);
if (a_SendRespawnPacket)
{
SendRespawn(a_World);
}
cWorld * World = m_Player->GetWorld();
// Remove all associated chunks:
cChunkCoordsList Chunks;
{
@@ -1766,7 +1763,6 @@ void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
}
for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]