- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
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27
source/packets/cPacket_PlayerListItem.cpp
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27
source/packets/cPacket_PlayerListItem.cpp
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#include "cPacket_PlayerListItem.h"
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bool cPacket_PlayerListItem::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if (!ReadString(m_PlayerName)) return false;
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if (!ReadBool(m_Online)) return false;
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if (!ReadShort(m_Ping)) return false;
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return true;
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}
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bool cPacket_PlayerListItem::Send( cSocket & a_Socket )
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{
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m_PlayerName = m_PlayerName.substr(0,16);
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unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte((char)m_PacketID, Message, i);
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AppendString16(m_PlayerName, Message, i);
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AppendBool(m_Online, Message, i);
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AppendShort(m_Ping, Message, i);
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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