- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -29,6 +29,7 @@
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#include "packets/cPacket_Metadata.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_PlayerListItem.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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@@ -232,6 +233,20 @@ void cPlayer::Tick(float a_Dt)
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if(e_EPMetaState == BURNING){
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InStateBurning(a_Dt);
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}
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// Send Player List
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
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cPacket_PlayerListItem PlayerList;
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PlayerList.m_PlayerName = GetColor() + GetName();
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PlayerList.m_Online = true;
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PlayerList.m_Ping = (short)5;
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(*itr)->GetClientHandle()->Send( PlayerList );
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}
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}
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}
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void cPlayer::InStateBurning(float a_Dt) {
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@@ -406,10 +421,10 @@ void cPlayer::OpenWindow( cWindow* a_Window )
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m_CurrentWindow = a_Window;
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}
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void cPlayer::CloseWindow(char wID = -1)
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void cPlayer::CloseWindow(char a_WindowType)
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{
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if( m_CurrentWindow ) m_CurrentWindow->Close( *this );
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if (wID == 0) {
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if (a_WindowType == 0) {
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if(GetInventory().GetWindow()->GetDraggingItem() && GetInventory().GetWindow()->GetDraggingItem()->m_ItemCount > 0)
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{
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LOG("Player holds item! Dropping it...");
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