DeadlockDetect is configurable now.
This is needed when debugging Lua plugins.
This commit is contained in:
11
src/Root.cpp
11
src/Root.cpp
@@ -165,14 +165,17 @@ void cRoot::Start(void)
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LOGD("Starting Authenticator...");
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m_Authenticator.Start(IniFile);
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IniFile.WriteFile("settings.ini");
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LOGD("Starting worlds...");
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StartWorlds();
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LOGD("Starting deadlock detector...");
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dd.Start();
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if (IniFile.GetValueSetB("DeadlockDetect", "Enabled", true))
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{
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LOGD("Starting deadlock detector...");
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dd.Start(IniFile.GetValueSetI("DeadlockDetect", "IntervalSec", 20));
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}
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IniFile.WriteFile("settings.ini");
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LOGD("Finalising startup...");
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m_Server->Start();
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