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DeadlockDetect is configurable now.

This is needed when debugging Lua plugins.
This commit is contained in:
madmaxoft
2013-11-30 22:14:47 +01:00
parent 9a36564ce9
commit bf30528ec4
3 changed files with 15 additions and 7 deletions

View File

@@ -165,14 +165,17 @@ void cRoot::Start(void)
LOGD("Starting Authenticator...");
m_Authenticator.Start(IniFile);
IniFile.WriteFile("settings.ini");
LOGD("Starting worlds...");
StartWorlds();
LOGD("Starting deadlock detector...");
dd.Start();
if (IniFile.GetValueSetB("DeadlockDetect", "Enabled", true))
{
LOGD("Starting deadlock detector...");
dd.Start(IniFile.GetValueSetI("DeadlockDetect", "IntervalSec", 20));
}
IniFile.WriteFile("settings.ini");
LOGD("Finalising startup...");
m_Server->Start();