fixed player spawning in the ground.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -965,6 +965,10 @@ void cClientHandle::Tick(float a_Dt)
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// Send health
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Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
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//quick bugfix to prevent players from spawning in ground
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m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetSpawnX(), cRoot::Get()->GetWorld()->GetSpawnY()+1, cRoot::Get()->GetWorld()->GetSpawnZ() );
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World->UnlockEntities();
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}
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}
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