fixed player spawning in the ground.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1387,4 +1387,4 @@ void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
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void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
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{
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m_pState->m_TickBlockEntities.remove( a_Entity );
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}
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}
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