Perform bed checks upon respawn (#5300)
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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@@ -1500,7 +1500,7 @@ bool cEntity::DetectPortal()
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if (IsPlayer())
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{
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cPlayer * Player = static_cast<cPlayer *>(this);
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if (Player->GetBedWorld() == TargetWorld)
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if (Player->GetRespawnWorld() == TargetWorld)
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{
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return MoveToWorld(*TargetWorld, Player->GetLastBedPos());
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}
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