Prefabs can have per-piece per-placement weights.
Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
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@@ -77,6 +77,7 @@ protected:
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// cPiecePool overrides:
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virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
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virtual cPieces GetStartingPieces(void) override;
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virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
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virtual void PiecePlaced(const cPiece & a_Piece) override;
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virtual void Reset(void) override;
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} ;
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