Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position. * Added a /cake command to Debuggers that throws a cake in a nice slow arc. * Fixed regular falling blocks.
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@@ -11,11 +11,10 @@
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cFallingBlock::cFallingBlock(Vector3i a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
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super(etFallingBlock, Vector3d(0.5, 0, 0.5) + a_BlockPosition, 0.98, 0.98),
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cFallingBlock::cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta):
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super(etFallingBlock, a_Position, 0.98, 0.98),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_OriginalPosition(a_BlockPosition)
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m_BlockMeta(a_BlockMeta)
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{
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SetGravity(-16.0f);
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SetAirDrag(0.02f);
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