Added new AI rules
+ Added new AI rules handling cacti and large heights * Fixed cIniFile not recognising comments in cIniFile::ReadFile() * Fixed users.ini not being properly generated * Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
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@@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
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void cMonster::TickPathFinding()
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{
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const int PosX = (int)floor(GetPosX());
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const int PosY = (int)floor(GetPosY());
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const int PosZ = (int)floor(GetPosZ());
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const int PosX = POSX_TOINT;
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const int PosY = POSY_TOINT;
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const int PosZ = POSZ_TOINT;
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m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
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@@ -148,13 +148,27 @@ void cMonster::TickPathFinding()
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BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
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int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ);
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BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ);
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if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
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if (
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(!cBlockInfo::IsSolid(BlockAtY)) &&
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(!cBlockInfo::IsSolid(BlockAtYP)) &&
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(!IsBlockLava(BlockAtLowestY)) &&
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(BlockAtLowestY != E_BLOCK_CACTUS) &&
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(PosY - LowestY < FALL_DAMAGE_HEIGHT)
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)
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{
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m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
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}
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else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
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else if (
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(cBlockInfo::IsSolid(BlockAtY)) &&
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(BlockAtY != E_BLOCK_CACTUS) &&
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(!cBlockInfo::IsSolid(BlockAtYP)) &&
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(!cBlockInfo::IsSolid(BlockAtYPP)) &&
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(BlockAtY != E_BLOCK_FENCE) &&
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(BlockAtY != E_BLOCK_FENCE_GATE)
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)
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{
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m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
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}
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@@ -402,7 +416,7 @@ void cMonster::HandleFalling()
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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}
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m_LastGroundHeight = (int)floor(GetPosY());
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m_LastGroundHeight = POSY_TOINT;
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}
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}
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@@ -411,7 +425,7 @@ void cMonster::HandleFalling()
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int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
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{
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int PosY = (int)floor(GetPosY());
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int PosY = POSY_TOINT;
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if (PosY < 0)
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PosY = 0;
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@@ -969,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
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return;
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}
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int RelY = (int)floor(GetPosY());
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int RelY = POSY_TOINT;
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if ((RelY < 0) || (RelY >= cChunkDef::Height))
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{
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// Outside the world
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return;
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}
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int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
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int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
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int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
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if (!a_Chunk.IsLightValid())
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{
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