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Added new AI rules

+ Added new AI rules handling cacti and large heights
* Fixed cIniFile not recognising comments in cIniFile::ReadFile()
* Fixed users.ini not being properly generated
* Changed all instances of (int)floor(GetPosXXX()) to POSXXX_TOINT
This commit is contained in:
Tiger Wang
2014-04-17 18:50:25 +01:00
parent afb20132fe
commit bdea8706d8
7 changed files with 66 additions and 54 deletions

View File

@@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
void cMonster::TickPathFinding()
{
const int PosX = (int)floor(GetPosX());
const int PosY = (int)floor(GetPosY());
const int PosZ = (int)floor(GetPosZ());
const int PosX = POSX_TOINT;
const int PosY = POSY_TOINT;
const int PosZ = POSZ_TOINT;
m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
@@ -148,13 +148,27 @@ void cMonster::TickPathFinding()
BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ);
if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
if (
(!cBlockInfo::IsSolid(BlockAtY)) &&
(!cBlockInfo::IsSolid(BlockAtYP)) &&
(!IsBlockLava(BlockAtLowestY)) &&
(BlockAtLowestY != E_BLOCK_CACTUS) &&
(PosY - LowestY < FALL_DAMAGE_HEIGHT)
)
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
}
else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
else if (
(cBlockInfo::IsSolid(BlockAtY)) &&
(BlockAtY != E_BLOCK_CACTUS) &&
(!cBlockInfo::IsSolid(BlockAtYP)) &&
(!cBlockInfo::IsSolid(BlockAtYPP)) &&
(BlockAtY != E_BLOCK_FENCE) &&
(BlockAtY != E_BLOCK_FENCE_GATE)
)
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
}
@@ -402,7 +416,7 @@ void cMonster::HandleFalling()
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = (int)floor(GetPosY());
m_LastGroundHeight = POSY_TOINT;
}
}
@@ -411,7 +425,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
int PosY = (int)floor(GetPosY());
int PosY = POSY_TOINT;
if (PosY < 0)
PosY = 0;
@@ -969,15 +983,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
return;
}
int RelY = (int)floor(GetPosY());
int RelY = POSY_TOINT;
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
if (!a_Chunk.IsLightValid())
{