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Migrated cSleep and cTimer to std::chrono

This commit is contained in:
Tiger Wang
2014-10-20 18:59:40 +01:00
parent aa19a3afb0
commit bde99d684e
18 changed files with 45 additions and 168 deletions

View File

@@ -4,7 +4,6 @@
#include "Server.h"
#include "ClientHandle.h"
#include "OSSupport/Timer.h"
#include "Mobs/Monster.h"
#include "OSSupport/Socket.h"
#include "Root.h"
@@ -73,22 +72,19 @@ cServer::cTickThread::cTickThread(cServer & a_Server) :
void cServer::cTickThread::Execute(void)
{
cTimer Timer;
long long msPerTick = 50;
long long LastTime = Timer.GetNowTime();
auto LastTime = std::chrono::steady_clock::now();
static const auto msPerTick = std::chrono::milliseconds(50);
while (!m_ShouldTerminate)
{
long long NowTime = Timer.GetNowTime();
float DeltaTime = (float)(NowTime-LastTime);
m_ShouldTerminate = !m_Server.Tick(DeltaTime);
long long TickTime = Timer.GetNowTime() - NowTime;
auto NowTime = std::chrono::steady_clock::now();
m_ShouldTerminate = !m_Server.Tick(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count());
auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)
{
// Stretch tick time until it's at least msPerTick
cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
std::this_thread::sleep_for(msPerTick -TickTime);
}
LastTime = NowTime;