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Migrated cSleep and cTimer to std::chrono

This commit is contained in:
Tiger Wang
2014-10-20 18:59:40 +01:00
parent aa19a3afb0
commit bde99d684e
18 changed files with 45 additions and 168 deletions

View File

@@ -11,7 +11,6 @@
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../Root.h"
#include "../OSSupport/Timer.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
@@ -27,7 +26,7 @@
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
// 1000 = once per second
#define PLAYER_LIST_TIME_MS 1000
#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
@@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetMaxHealth(MAX_HEALTH);
m_Health = MAX_HEALTH;
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
cWorld * World = NULL;
@@ -264,11 +261,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_Inventory.UpdateItems();
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
{
m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime();
m_LastPlayerListTime = std::chrono::steady_clock::now();
}
if (IsFlying())