Migrated cSleep and cTimer to std::chrono
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@@ -13,8 +13,8 @@
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/// Number of milliseconds per cycle
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const int CYCLE_MILLISECONDS = 100;
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/** Number of milliseconds per cycle */
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#define CYCLE_MILLISECONDS 100
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@@ -87,7 +87,7 @@ void cDeadlockDetect::Execute(void)
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} Checker(this);
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cRoot::Get()->ForEachWorld(Checker);
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cSleep::MilliSleep(CYCLE_MILLISECONDS);
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std::this_thread::sleep_for(std::chrono::milliseconds(CYCLE_MILLISECONDS));
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} // while (should run)
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}
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@@ -119,7 +119,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
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if (WorldAge.m_Age == a_Age)
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{
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WorldAge.m_NumCyclesSame += 1;
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if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
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if (WorldAge.m_NumCyclesSame > (m_IntervalSec * 1000) / CYCLE_MILLISECONDS)
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{
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DeadlockDetected();
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}
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