Replaced X.size() with X.empty(), where applicable.

This commit is contained in:
madmaxoft
2014-04-21 10:31:29 +02:00
parent 4c7621ed16
commit bdd8b43b3e
+3 -3
View File
@@ -318,7 +318,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if ((Random.NextFloat(100) > SecondEnchantmentChance) || (enchantments.size() == 0))
if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
{
return true;
}
@@ -333,7 +333,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if ((Random.NextFloat(100) > ThirdEnchantmentChance) || (enchantments.size() == 0))
if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
{
return true;
}
@@ -348,7 +348,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if ((Random.NextFloat(100) > FourthEnchantmentChance) || (enchantments.size() == 0))
if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
{
return true;
}