Merged branch 'master' of git://github.com/sriehl/MCServer
This commit is contained in:
+89
-93
@@ -84,13 +84,13 @@ public:
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||||
etFloater,
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etItemFrame,
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etPainting,
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// Common variations
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etMob = etMonster, // DEPRECATED, use etMonster instead!
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} ;
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// tolua_end
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||||
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enum eEntityStatus
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{
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// TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain
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@@ -127,22 +127,22 @@ public:
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// Informs client to explode a firework based on its metadata
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esFireworkExploding = 17,
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} ;
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static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
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static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire
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static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava
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static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava
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static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning
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static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning
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static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire
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static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have
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static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage
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static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
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static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
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cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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virtual ~cEntity();
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@@ -151,9 +151,9 @@ public:
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virtual bool Initialize(cWorld & a_World);
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// tolua_begin
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eEntityType GetEntityType(void) const { return m_EntityType; }
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bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); }
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bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
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bool IsPickup (void) const { return (m_EntityType == etPickup); }
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@@ -168,16 +168,16 @@ public:
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bool IsFloater (void) const { return (m_EntityType == etFloater); }
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bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); }
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bool IsPainting (void) const { return (m_EntityType == etPainting); }
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/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
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virtual bool IsA(const char * a_ClassName) const;
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/** Returns the class name of this class */
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static const char * GetClassStatic(void);
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/** Returns the topmost class name for the object */
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virtual const char * GetClass(void) const;
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/** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */
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virtual const char * GetParentClass(void) const;
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@@ -200,9 +200,9 @@ public:
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double GetSpeedY (void) const { return m_Speed.y; }
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double GetSpeedZ (void) const { return m_Speed.z; }
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double GetWidth (void) const { return m_Width; }
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int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); }
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int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); }
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int GetChunkX(void) const {return static_cast<int>(floor(m_Pos.x / cChunkDef::Width)); }
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int GetChunkZ(void) const {return static_cast<int>(floor(m_Pos.z / cChunkDef::Width)); }
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void SetHeadYaw (double a_HeadYaw);
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void SetHeight (double a_Height);
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||||
@@ -219,21 +219,21 @@ public:
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||||
/** Sets the speed of the entity, measured in m / sec */
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void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
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/** Sets the speed of the entity, measured in m / sec */
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void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
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/** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */
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void SetSpeedX(double a_SpeedX);
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/** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */
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void SetSpeedY(double a_SpeedY);
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/** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */
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void SetSpeedZ(double a_SpeedZ);
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||||
void SetWidth (double a_Width);
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||||
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||||
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||||
void AddPosX (double a_AddPosX);
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||||
void AddPosY (double a_AddPosY);
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||||
void AddPosZ (double a_AddPosZ);
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||||
@@ -244,7 +244,7 @@ public:
|
||||
void AddSpeedX (double a_AddSpeedX);
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||||
void AddSpeedY (double a_AddSpeedY);
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||||
void AddSpeedZ (double a_AddSpeedZ);
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||||
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||||
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||||
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
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void SteerVehicle(float a_Forward, float a_Sideways);
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||||
@@ -256,56 +256,56 @@ public:
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||||
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||||
/// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called
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void TakeDamage(cEntity & a_Attacker);
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||||
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/// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called
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void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
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||||
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/// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
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void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
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||||
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float GetGravity(void) const { return m_Gravity; }
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void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
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||||
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/// Sets the rotation to match the speed vector (entity goes "face-forward")
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void SetYawFromSpeed(void);
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||||
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||||
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||||
/// Sets the pitch to match the speed vector (entity gies "face-forward")
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void SetPitchFromSpeed(void);
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||||
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||||
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||||
// tolua_end
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||||
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||||
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||||
/** Makes this entity take damage specified in the a_TDI.
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||||
The TDI is sent through plugins first, then applied.
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If it returns false, the entity hasn't receive any damage. */
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||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
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||||
|
||||
|
||||
// tolua_begin
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||||
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||||
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
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||||
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
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||||
|
||||
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||||
/** Returns whether armor will protect against the passed damage type **/
|
||||
virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
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||||
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||||
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||||
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
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virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
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||||
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||||
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||||
/// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
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||||
virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver);
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||||
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||||
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||||
/// Returns the curently equipped weapon; empty item if none
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||||
virtual cItem GetEquippedWeapon(void) const { return cItem(); }
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||||
|
||||
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||||
/// Returns the currently equipped helmet; empty item if none
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||||
virtual cItem GetEquippedHelmet(void) const { return cItem(); }
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||||
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||||
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/// Returns the currently equipped chestplate; empty item if none
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||||
virtual cItem GetEquippedChestplate(void) const { return cItem(); }
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||||
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/// Returns the currently equipped leggings; empty item if none
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virtual cItem GetEquippedLeggings(void) const { return cItem(); }
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||||
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||||
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/// Returns the currently equipped boots; empty item if none
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||||
virtual cItem GetEquippedBoots(void) const { return cItem(); }
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||||
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||||
@@ -317,20 +317,20 @@ public:
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||||
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||||
/// Heals the specified amount of HPs
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virtual void Heal(int a_HitPoints);
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||||
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||||
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||||
/// Returns the health of this entity
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int GetHealth(void) const { return m_Health; }
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||||
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||||
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||||
/// Sets the health of this entity; doesn't broadcast any hurt animation
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||||
void SetHealth(int a_Health);
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||||
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||||
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||||
// tolua_end
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||||
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||||
virtual void Tick(float a_Dt, cChunk & a_Chunk);
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||||
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||||
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||||
/// Handles the physics of the entity - updates position based on speed, updates speed based on environment
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk);
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||||
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||||
/// Updates the state related to this entity being on fire
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virtual void TickBurning(cChunk & a_Chunk);
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@@ -341,34 +341,34 @@ public:
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Returns true if MoveToWorld() was called, false if not
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*/
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||||
virtual bool DetectPortal(void);
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||||
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||||
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||||
/// Handles when the entity is in the void
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virtual void TickInVoid(cChunk & a_Chunk);
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||||
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||||
/// Called when the entity starts burning
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||||
virtual void OnStartedBurning(void);
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||||
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||||
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||||
/// Called when the entity finishes burning
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virtual void OnFinishedBurning(void);
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||||
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||||
// tolua_begin
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||||
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||||
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||||
/// Sets the maximum value for the health
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void SetMaxHealth(int a_MaxHealth);
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int GetMaxHealth(void) const { return m_MaxHealth; }
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||||
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||||
/// Sets whether the entity is fireproof
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void SetIsFireproof(bool a_IsFireproof);
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||||
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||||
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||||
bool IsFireproof(void) const { return m_IsFireproof; }
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||||
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||||
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||||
/// Puts the entity on fire for the specified amount of ticks
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void StartBurning(int a_TicksLeftBurning);
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||||
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||||
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||||
/// Stops the entity from burning, resets all burning timers
|
||||
void StopBurning(void);
|
||||
|
||||
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||||
// tolua_end
|
||||
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||||
/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
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@@ -377,10 +377,10 @@ public:
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||||
virtual void SpawnOn(cClientHandle & a_Client) = 0;
|
||||
|
||||
// tolua_begin
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||||
|
||||
|
||||
/// Teleports to the entity specified
|
||||
virtual void TeleportToEntity(cEntity & a_Entity);
|
||||
|
||||
|
||||
/// Teleports to the coordinates specified
|
||||
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
|
||||
|
||||
@@ -389,7 +389,7 @@ public:
|
||||
|
||||
/** Moves entity to specified world, taking a world name */
|
||||
bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn);
|
||||
@@ -399,16 +399,16 @@ public:
|
||||
|
||||
/** Sets the world the entity will be leaving */
|
||||
void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
|
||||
|
||||
|
||||
/// Updates clients of changes in the entity.
|
||||
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
|
||||
/// Attaches to the specified entity; detaches from any previous one first
|
||||
void AttachTo(cEntity * a_AttachTo);
|
||||
|
||||
|
||||
/// Detaches from the currently attached entity, if any
|
||||
virtual void Detach(void);
|
||||
|
||||
|
||||
/// Makes sure head yaw is not over the specified range.
|
||||
void WrapHeadYaw();
|
||||
|
||||
@@ -417,9 +417,9 @@ public:
|
||||
|
||||
/// Makes speed is not over 20. Max speed is 20 blocks / second
|
||||
void WrapSpeed();
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
// COMMON metadata flags; descendants may override the defaults:
|
||||
virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
|
||||
virtual bool IsCrouched (void) const {return false; }
|
||||
@@ -437,15 +437,15 @@ public:
|
||||
|
||||
/** Gets number of ticks this entity has existed for */
|
||||
long int GetTicksAlive(void) const { return m_TicksAlive; }
|
||||
|
||||
|
||||
/** Gets the invulnerable ticks from the entity */
|
||||
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
|
||||
|
||||
/** Set the invulnerable ticks from the entity */
|
||||
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/// Called when the specified player right-clicks this entity
|
||||
virtual void OnRightClicked(cPlayer & a_Player) {}
|
||||
|
||||
@@ -462,38 +462,38 @@ public:
|
||||
protected:
|
||||
static cCriticalSection m_CSCount;
|
||||
static int m_EntityCount;
|
||||
|
||||
|
||||
/** Measured in meter/second (m/s) */
|
||||
Vector3d m_Speed;
|
||||
|
||||
int m_UniqueID;
|
||||
|
||||
|
||||
int m_Health;
|
||||
int m_MaxHealth;
|
||||
|
||||
|
||||
/// The entity to which this entity is attached (vehicle), NULL if none
|
||||
cEntity * m_AttachedTo;
|
||||
|
||||
|
||||
/// The entity which is attached to this entity (rider), NULL if none
|
||||
cEntity * m_Attachee;
|
||||
|
||||
/** Stores whether head yaw has been set manually */
|
||||
bool m_bDirtyHead;
|
||||
|
||||
|
||||
/** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
|
||||
bool m_bDirtyOrientation;
|
||||
|
||||
|
||||
/** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
|
||||
Ensures that said packet is sent only once */
|
||||
bool m_bHasSentNoSpeed;
|
||||
|
||||
/** Stores if the entity is on the ground */
|
||||
bool m_bOnGround;
|
||||
|
||||
|
||||
/** Stores gravity that is applied to an entity every tick
|
||||
For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */
|
||||
float m_Gravity;
|
||||
|
||||
|
||||
/** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
|
||||
Only updated if cEntity::BroadcastMovementUpdate() is called! */
|
||||
Vector3d m_LastPos;
|
||||
@@ -508,31 +508,31 @@ protected:
|
||||
cWorld * m_WorldTravellingFrom;
|
||||
|
||||
eEntityType m_EntityType;
|
||||
|
||||
|
||||
cWorld * m_World;
|
||||
|
||||
|
||||
/// Whether the entity is capable of taking fire or lava damage.
|
||||
bool m_IsFireproof;
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
|
||||
int m_TicksSinceLastBurnDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava.
|
||||
int m_TicksSinceLastLavaDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire.
|
||||
int m_TicksSinceLastFireDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, until the entity extinguishes its fire
|
||||
int m_TicksLeftBurning;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
|
||||
int m_TicksSinceLastVoidDamage;
|
||||
|
||||
|
||||
/** Does the actual speed-setting. The default implementation just sets the member variable value;
|
||||
overrides can provide further processing, such as forcing players to move at the given speed. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
|
||||
|
||||
virtual void Destroyed(void) {} // Called after the entity has been destroyed
|
||||
|
||||
/** Applies friction to an entity
|
||||
@@ -543,7 +543,7 @@ protected:
|
||||
|
||||
/** Called in each tick to handle air-related processing i.e. drowning */
|
||||
virtual void HandleAir(void);
|
||||
|
||||
|
||||
/** Called once per tick to set IsSwimming and IsSubmerged */
|
||||
virtual void SetSwimState(cChunk & a_Chunk);
|
||||
|
||||
@@ -568,29 +568,29 @@ protected:
|
||||
|
||||
/** Portal delay timer and cooldown boolean data */
|
||||
sPortalCooldownData m_PortalCooldownData;
|
||||
|
||||
|
||||
/** The number of ticks this entity has been alive for */
|
||||
long int m_TicksAlive;
|
||||
|
||||
|
||||
private:
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
double m_HeadYaw;
|
||||
|
||||
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
Vector3d m_Rot;
|
||||
|
||||
|
||||
/** Position of the entity's XZ center and Y bottom */
|
||||
Vector3d m_Pos;
|
||||
|
||||
|
||||
/** Measured in meter / second */
|
||||
Vector3d m_WaterSpeed;
|
||||
|
||||
|
||||
/** Measured in Kilograms (Kg) */
|
||||
double m_Mass;
|
||||
|
||||
|
||||
/** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
|
||||
double m_Width;
|
||||
|
||||
|
||||
/** Height of the entity (Y axis) */
|
||||
double m_Height;
|
||||
|
||||
@@ -600,7 +600,3 @@ private:
|
||||
} ; // tolua_export
|
||||
|
||||
typedef std::list<cEntity *> cEntityList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ class cPickup :
|
||||
public cEntity
|
||||
{
|
||||
typedef cEntity super;
|
||||
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
@@ -37,10 +37,10 @@ public:
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
/** Returns the number of ticks that this entity has existed */
|
||||
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
|
||||
int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export
|
||||
|
||||
/** Set the number of ticks that this entity has existed */
|
||||
void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
|
||||
void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export
|
||||
|
||||
/** Returns true if the pickup has already been collected */
|
||||
bool IsCollected(void) const { return m_bCollected; } // tolua_export
|
||||
@@ -59,7 +59,3 @@ private:
|
||||
|
||||
bool m_bIsPlayerCreated;
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user