Redstone Megacommit [SEE DESC]
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
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@@ -14,14 +14,8 @@
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extern bool g_BlockPistonBreakable[];
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/// Number of ticks that the piston extending / retracting waits before setting the block
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const int PISTON_TICK_DELAY = 20;
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const int PISTON_TICK_DELAY = 6;
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@@ -120,7 +114,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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AddDir(pistx, pisty, pistz, pistonMeta, -1);
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// "pist" now at piston body, "ext" at future extension
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m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY);
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m_World->SetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8);
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m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
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}
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@@ -141,7 +135,7 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz)
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
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m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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// Check the extension:
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AddDir(pistx, pisty, pistz, pistonMeta, 1);
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@@ -199,15 +193,6 @@ bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
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bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta)
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{
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return ((a_ExtMeta & 0x08) != 0);
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}
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bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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switch (a_BlockType)
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