Redstone Megacommit [SEE DESC]
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
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@@ -682,18 +682,18 @@ void cChunk::ProcessQueuedSetBlocks(void)
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Int64 CurrTick = m_World->GetWorldAge();
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for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
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{
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if (itr->m_Tick < CurrTick)
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if (itr->m_Tick <= CurrTick)
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{
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// Current world age is bigger than/equal to target world age - delay time reached
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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itr = m_SetBlockQueue.erase(itr);
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}
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else
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{
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// Not yet
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++itr;
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continue;
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}
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else
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{
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// Now is the time to set the block
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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itr = m_SetBlockQueue.erase(itr);
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}
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} // for itr - m_SetBlockQueue[]
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}
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