Redstone Megacommit [SEE DESC]
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
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@@ -14,11 +14,11 @@ public:
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0));
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a_Pickups.push_back(cItem(m_BlockType, 1, 0));
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}
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@@ -51,10 +51,10 @@ public:
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_ZP: { return 0x4; }
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case BLOCK_FACE_ZM: { return 0x3; }
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case BLOCK_FACE_XP: { return 0x2; }
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case BLOCK_FACE_XM: { return 0x1; }
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case BLOCK_FACE_ZM: { return 0x4; }
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case BLOCK_FACE_ZP: { return 0x3; }
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case BLOCK_FACE_XM: { return 0x2; }
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case BLOCK_FACE_XP: { return 0x1; }
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default:
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{
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ASSERT(!"Unhandled block face!");
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@@ -62,6 +62,30 @@ public:
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}
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}
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}
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inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x7)
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{
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case 0x1: return BLOCK_FACE_XP;
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case 0x2: return BLOCK_FACE_XM;
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case 0x3: return BLOCK_FACE_ZP;
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case 0x4: return BLOCK_FACE_ZM;
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default:
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{
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ASSERT(!"Unhandled block meta!");
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return BLOCK_FACE_NONE;
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}
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}
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
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return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]);
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}
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} ;
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