Redstone Megacommit [SEE DESC]
+ Updated BlockID - look for yourself * Improved button, repeater, lever, and comparator code -> simplification and splitting of some stuff from the redstone simulator file * Fixed buttons not breaking when in an invalid game state * Fixed QueueSetBlock -> improved (AGAIN) piston code + Rewrote redstone simulator Fixes: #57, #58, #205, and part of #131. Fixes FS issues: 281, 116, and 102
This commit is contained in:
@@ -669,13 +669,13 @@ public:
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g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
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g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
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g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
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g_BlockTransparent[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
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g_BlockTransparent[E_BLOCK_LAVA] = true;
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g_BlockTransparent[E_BLOCK_LEAVES] = true;
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g_BlockTransparent[E_BLOCK_LEVER] = true;
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g_BlockTransparent[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
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g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
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@@ -687,6 +687,8 @@ public:
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
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g_BlockTransparent[E_BLOCK_SNOW] = true;
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g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
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g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
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g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
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g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
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g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
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@@ -700,7 +702,7 @@ public:
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// TODO: Any other transparent blocks?
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// One hit break blocks
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// One hit break blocks:
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g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
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g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
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g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
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@@ -711,7 +713,6 @@ public:
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g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
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g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
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g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
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g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
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g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
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g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
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g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true;
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@@ -727,7 +728,7 @@ public:
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g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
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g_BlockOneHitDig[E_BLOCK_TORCH] = true;
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// Blocks that breaks when pushed by piston
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// Blocks that break when pushed by piston:
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g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
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g_BlockPistonBreakable[E_BLOCK_AIR] = true;
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g_BlockPistonBreakable[E_BLOCK_BED] = true;
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@@ -765,11 +766,12 @@ public:
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g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
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g_BlockPistonBreakable[E_BLOCK_VINES] = true;
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g_BlockPistonBreakable[E_BLOCK_WATER] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_BUTTON] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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// Blocks that can be snowed over:
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// Blocks that cannot be snowed over:
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g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
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g_BlockIsSnowable[E_BLOCK_AIR] = false;
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g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
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@@ -785,7 +787,6 @@ public:
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g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
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g_BlockIsSnowable[E_BLOCK_LAVA] = false;
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g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
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g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
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g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
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g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
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g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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@@ -796,6 +797,8 @@ public:
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g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
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g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
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g_BlockIsSnowable[E_BLOCK_SNOW] = false;
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g_BlockIsSnowable[E_BLOCK_STAINED_GLASS] = false;
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g_BlockIsSnowable[E_BLOCK_STAINED_GLASS_PANE] = false;
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g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
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g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
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g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
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@@ -806,7 +809,7 @@ public:
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g_BlockIsSnowable[E_BLOCK_WATER] = false;
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// Blocks that don't drop without a special tool
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// Blocks that don't drop without a special tool:
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g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true;
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@@ -841,7 +844,7 @@ public:
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g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true;
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g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true;
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// Nonsolid Blocks:
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// Nonsolid blocks:
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g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_AIR] = false;
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g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
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@@ -860,11 +863,8 @@ public:
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g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false;
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g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
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g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
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g_BlockIsSolid[E_BLOCK_PISTON] = false;
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g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
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g_BlockIsSolid[E_BLOCK_RAIL] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
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g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
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@@ -887,7 +887,7 @@ public:
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g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
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g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
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// Torch placeable
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// Torch placeable blocks:
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g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true;
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@@ -933,7 +933,7 @@ public:
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g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
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g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;
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@@ -955,3 +955,4 @@ public:
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