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BigFlower fixes (#3826)

* BigFlowers fixes

* Correct upper part meta
* Documented parameters to DoesIgnoreBuildCollision
This commit is contained in:
peterbell10
2017-07-07 15:37:53 +01:00
committed by Lukas Pioch
parent 885d828712
commit bbf5bec817
20 changed files with 78 additions and 50 deletions

View File

@@ -357,14 +357,11 @@ bool cItemHandler::OnPlayerPlace(
NIBBLETYPE ClickedBlockMeta;
a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
// Check if the block ignores build collision (water, grass etc.):
if (
BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() ||
BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(&a_Player, ClickedBlockMeta)
)
if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta))
{
cChunkInterface ChunkInterface(a_World.GetChunkMap());
BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
else
@@ -383,10 +380,7 @@ bool cItemHandler::OnPlayerPlace(
// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
// No need to do combinability (dblslab) checks, client will do that here.
if (
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta)
)
if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, PlaceMeta))
{
// Tried to place a block into another?
// Happens when you place a block aiming at side of block with a torch on it or stem beside it