Removed cPackets from cChunk.
Also decoupled a possible deadlock in player login code. git-svn-id: http://mc-server.googlecode.com/svn/trunk@788 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -12,34 +12,30 @@ class cPacket_MultiBlock : public cPacket
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public:
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struct sBlockChange
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{
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sBlockChange()
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: Data( 0 )
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{}
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unsigned int Data;
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// short Data; // 4bits metadata ... 12bits block ID
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// short Coords; // 8bits Y ... 4bits Z ... 4bits X
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// short Data; // 4bits metadata ... 12bits block ID
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// short Coords; // 8bits Y ... 4bits Z ... 4bits X
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};
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cPacket_MultiBlock()
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: m_ChunkX( 0 )
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, m_ChunkZ( 0 )
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, m_NumBlocks( 0 )
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, m_DataSize( 0 )
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, m_Data( NULL )
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{ m_PacketID = E_MULTI_BLOCK; }
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{
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m_PacketID = E_MULTI_BLOCK;
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}
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cPacket_MultiBlock( const cPacket_MultiBlock & a_Copy );
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cPacket_MultiBlock(const cPacket_MultiBlock & a_Copy);
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~cPacket_MultiBlock();
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virtual cPacket* Clone() const { return new cPacket_MultiBlock(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_ChunkX;
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int m_ChunkZ;
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short m_NumBlocks;
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int m_DataSize; // Should be 4 * m_NumBlocks ??
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sBlockChange * m_Data;
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int m_ChunkX;
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int m_ChunkZ;
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short m_NumBlocks;
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sBlockChange * m_Data; // m_NumBlocks items in the array
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};
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