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Minor improvements to player freeze

This commit is contained in:
LogicParrot
2016-04-05 21:46:51 +03:00
parent a6b0c74f79
commit bb0e885589
2 changed files with 5 additions and 5 deletions

View File

@@ -354,7 +354,7 @@ void cPlayer::TickFreezeCode()
}
}
}
else if (GetWorld()->GetWorldAge() % 4096 == 0)
else if (GetWorld()->GetWorldAge() % 100 == 0)
{
// Despite the client side freeze, the player may be able to move a little by
// Jumping or canceling flight. Re-freeze every now and then