Minor improvements to player freeze
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@@ -354,7 +354,7 @@ void cPlayer::TickFreezeCode()
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}
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}
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}
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else if (GetWorld()->GetWorldAge() % 4096 == 0)
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else if (GetWorld()->GetWorldAge() % 100 == 0)
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{
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// Despite the client side freeze, the player may be able to move a little by
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// Jumping or canceling flight. Re-freeze every now and then
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