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Implemented ballistic missiles (fireworks)

+ Added fireworks
This commit is contained in:
Tiger Wang
2014-02-26 23:29:14 +00:00
parent cb40d114ab
commit baf2d88921
15 changed files with 641 additions and 91 deletions

View File

@@ -2904,9 +2904,9 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
{
return -1;