Implemented ballistic missiles (fireworks)
+ Added fireworks
This commit is contained in:
@@ -2069,36 +2069,47 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
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// Load enchantments and custom display names from the NBT data:
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for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
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{
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if (
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(NBT.GetType(tag) == TAG_List) &&
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(
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(NBT.GetName(tag) == "ench") ||
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(NBT.GetName(tag) == "StoredEnchantments")
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)
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)
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AString TagName = NBT.GetName(tag);
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switch (NBT.GetType(tag))
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{
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EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
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}
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else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
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{
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for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
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case TAG_List:
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{
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if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
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if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
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{
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a_Item.m_CustomName = NBT.GetString(displaytag);
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}
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else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
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{
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AString Lore;
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for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
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{
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AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
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}
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a_Item.m_Lore = Lore;
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EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
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}
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break;
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}
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case TAG_Compound:
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{
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if (TagName == "display") // Custom name and lore tag
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{
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for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
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{
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if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
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{
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a_Item.m_CustomName = NBT.GetString(displaytag);
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}
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else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
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{
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AString Lore;
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for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
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{
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AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;)
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}
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a_Item.m_Lore = Lore;
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}
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}
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}
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else if ((TagName == "Fireworks") || (TagName == "Explosion"))
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{
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cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, (ENUM_ITEM_ID)a_Item.m_ItemType);
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}
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break;
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}
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default: LOGD("Unimplemented NBT data when parsing!"); break;
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}
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}
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}
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@@ -2262,7 +2273,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
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WriteByte (a_Item.m_ItemCount);
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WriteShort(a_Item.m_ItemDamage);
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if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty())
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if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR))
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{
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WriteShort(-1);
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return;
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@@ -2301,6 +2312,10 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
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}
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Writer.EndCompound();
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}
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if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
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}
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Writer.Finish();
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AString Compressed;
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CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
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@@ -2465,10 +2480,22 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
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}
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case cEntity::etProjectile:
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{
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if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
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cProjectileEntity & Projectile = (cProjectileEntity &)a_Entity;
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switch (Projectile.GetProjectileKind())
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{
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WriteByte(0x10);
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WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
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case cProjectileEntity::pkArrow:
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{
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WriteByte(0x10);
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WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
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break;
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}
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case cProjectileEntity::pkFirework:
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{
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WriteByte(0xA8);
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WriteItem(((const cFireworkEntity &)a_Entity).GetItem());
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break;
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}
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default: break;
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}
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break;
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}
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