Implemented ballistic missiles (fireworks)
+ Added fireworks
This commit is contained in:
22
src/Item.cpp
22
src/Item.cpp
@@ -1,4 +1,4 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Item.h"
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@@ -139,6 +139,16 @@ void cItem::GetJson(Json::Value & a_OutValue) const
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{
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a_OutValue["Lore"] = m_Lore;
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}
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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a_OutValue["Flicker"] = m_FireworkItem.m_HasFlicker;
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a_OutValue["Trail"] = m_FireworkItem.m_HasTrail;
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a_OutValue["Type"] = m_FireworkItem.m_Type;
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a_OutValue["FlightTimeInTicks"] = m_FireworkItem.m_FlightTimeInTicks;
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a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem);
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a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem);
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}
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}
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}
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@@ -157,6 +167,16 @@ void cItem::FromJson(const Json::Value & a_Value)
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m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
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m_CustomName = a_Value.get("Name", "").asString();
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m_Lore = a_Value.get("Lore", "").asString();
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool();
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m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool();
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m_FireworkItem.m_Type = (NIBBLETYPE)a_Value.get("Type", 0).asInt();
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m_FireworkItem.m_FlightTimeInTicks = (short)a_Value.get("FlightTimeInTicks", 0).asInt();
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m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem);
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m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem);
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}
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}
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}
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