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Implemented ballistic missiles (fireworks)

+ Added fireworks
This commit is contained in:
Tiger Wang
2014-02-26 23:29:14 +00:00
parent cb40d114ab
commit baf2d88921
15 changed files with 641 additions and 91 deletions

View File

@@ -46,7 +46,7 @@ public:
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
@@ -305,13 +305,19 @@ public:
CLASS_PROTODEF(cFireworkEntity);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z);
cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
const cItem & GetItem(void) const { return m_FireworkItem; }
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
int m_ExplodeTimer;
cItem m_FireworkItem;
// tolua_begin