Implemented ballistic missiles (fireworks)
+ Added fireworks
This commit is contained in:
@@ -214,7 +214,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed)
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed)
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{
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Vector3d Speed;
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if (a_Speed != NULL)
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@@ -231,8 +231,15 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z );
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// TODO: the rest
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case pkFirework:
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{
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if (a_Item.m_FireworkItem.m_Colours.empty())
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{
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return NULL;
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}
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return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item);
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}
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}
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LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
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@@ -276,6 +283,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
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case pkExpBottle: return "ThrownExpBottle";
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case pkSplashPotion: return "ThrownPotion";
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case pkWitherSkull: return "WitherSkull";
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case pkFirework: return "Firework";
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case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
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}
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ASSERT(!"Unhandled projectile entity kind!");
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@@ -693,8 +701,10 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFireworkEntity :
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_ExplodeTimer(0),
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m_FireworkItem(a_Item)
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{
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}
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@@ -702,30 +712,20 @@ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE))
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{
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return;
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}
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SetSpeed(0, 0, 0);
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SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
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m_IsInGround = true;
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BroadcastMovementUpdate();
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}
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void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
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int PosY = POSY_TOINT;
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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{
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goto setspeed;
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}
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if (m_IsInGround)
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{
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if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR)
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
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{
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m_IsInGround = false;
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}
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@@ -734,28 +734,35 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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return;
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}
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}
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Vector3d PerTickSpeed = GetSpeed() / 20;
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Vector3d Pos = GetPosition();
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// Trace the tick's worth of movement as a line:
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Vector3d NextPos = Pos + PerTickSpeed;
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cProjectileTracerCallback TracerCallback(this);
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if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
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else
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{
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// Something has been hit, abort all other processing
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return;
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if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
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{
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OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
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return;
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}
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}
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// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
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// Update the position:
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SetPosition(NextPos);
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setspeed:
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AddSpeedY(1);
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AddPosition(GetSpeed() * (a_Dt / 1000));
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}
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// Add slowdown and gravity effect to the speed:
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Vector3d NewSpeed(GetSpeed());
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NewSpeed.y += 2;
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NewSpeed *= TracerCallback.GetSlowdownCoeff();
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SetSpeed(NewSpeed);
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void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
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{
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE);
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Destroy();
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}
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m_ExplodeTimer++;
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}
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