The world can now be configured wether farmers should be able to harvest crops.
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@@ -547,6 +547,7 @@ void cWorld::Start(void)
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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