Merge branch 'master' into Inventory2
Conflicts: src/BlockInfo.cpp
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@@ -48,7 +48,7 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
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virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
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/** Returns the curently equipped weapon; empty item if none */
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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