Merge branch 'master' into Inventory2
Conflicts: src/BlockInfo.cpp
This commit is contained in:
@@ -28,7 +28,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cArrowEntity);
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CLASS_PROTODEF(cArrowEntity)
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/// Creates a new arrow with psNoPickup state and default damage modifier coeff
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cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -21,7 +21,7 @@ class cBoat :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cBoat);
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CLASS_PROTODEF(cBoat)
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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@@ -15,7 +15,7 @@ class cEnderCrystal :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cEnderCrystal);
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CLASS_PROTODEF(cEnderCrystal)
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cEnderCrystal(double a_X, double a_Y, double a_Z);
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@@ -428,7 +428,7 @@ public:
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// tolua_end
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/// Called when the specified player right-clicks this entity
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virtual void OnRightClicked(cPlayer &) {};
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virtual void OnRightClicked(cPlayer &) {}
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/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
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@@ -55,7 +55,7 @@ public:
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@param a_OtherEffect The other effect to copy */
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cEntityEffect & operator=(cEntityEffect a_OtherEffect);
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virtual ~cEntityEffect(void) {};
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virtual ~cEntityEffect(void) {}
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/** Creates a pointer to the proper entity effect from the effect type
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@warning This function creates raw pointers that must be manually managed.
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cExpBottleEntity);
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CLASS_PROTODEF(cExpBottleEntity)
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cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -16,7 +16,7 @@ class cExpOrb :
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public:
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// tolua_end
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CLASS_PROTODEF(cExpOrb);
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CLASS_PROTODEF(cExpOrb)
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cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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cExpOrb(const Vector3d & a_Pos, int a_Reward);
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@@ -20,7 +20,7 @@ class cFallingBlock :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cFallingBlock);
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CLASS_PROTODEF(cFallingBlock)
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/// Creates a new falling block. a_BlockPosition is expected in world coords
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cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cFireChargeEntity);
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CLASS_PROTODEF(cFireChargeEntity)
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cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cFireworkEntity);
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CLASS_PROTODEF(cFireworkEntity)
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cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
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const cItem & GetItem(void) const { return m_FireworkItem; }
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@@ -16,7 +16,7 @@ class cFloater :
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public:
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// tolua_end
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CLASS_PROTODEF(cFloater);
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CLASS_PROTODEF(cFloater)
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cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cGhastFireballEntity);
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CLASS_PROTODEF(cGhastFireballEntity)
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cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -16,7 +16,7 @@ class cHangingEntity :
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public:
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CLASS_PROTODEF(cHangingEntity);
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CLASS_PROTODEF(cHangingEntity)
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cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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@@ -38,7 +38,7 @@ public:
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private:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
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eBlockFace m_BlockFace;
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@@ -16,7 +16,7 @@ class cItemFrame :
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public:
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CLASS_PROTODEF(cItemFrame);
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CLASS_PROTODEF(cItemFrame)
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cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
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@@ -24,7 +24,7 @@ public:
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const cItem & GetItem(void) { return m_Item; } // tolua_export
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/** Set the item in the frame */
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void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export
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void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export
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/** Returns the rotation from the item in the frame */
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Byte GetRotation(void) const { return m_Rotation; } // tolua_export
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@@ -21,7 +21,7 @@ class cMinecart :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cMinecart);
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CLASS_PROTODEF(cMinecart)
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/** Minecart payload, values correspond to packet subtype */
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enum ePayload
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@@ -89,7 +89,7 @@ class cRideableMinecart :
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cRideableMinecart);
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CLASS_PROTODEF(cRideableMinecart)
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cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height);
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@@ -113,7 +113,7 @@ class cMinecartWithChest :
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithChest);
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CLASS_PROTODEF(cMinecartWithChest)
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/// Number of item slots in the chest
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static const int NumSlots = 9 * 3;
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@@ -144,7 +144,7 @@ class cMinecartWithFurnace :
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithFurnace);
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CLASS_PROTODEF(cMinecartWithFurnace)
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cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
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@@ -176,7 +176,7 @@ class cMinecartWithTNT :
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithTNT);
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CLASS_PROTODEF(cMinecartWithTNT)
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cMinecartWithTNT(double a_X, double a_Y, double a_Z);
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} ;
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@@ -191,7 +191,7 @@ class cMinecartWithHopper :
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typedef cMinecart super;
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public:
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CLASS_PROTODEF(cMinecartWithHopper);
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CLASS_PROTODEF(cMinecartWithHopper)
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cMinecartWithHopper(double a_X, double a_Y, double a_Z);
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} ;
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@@ -15,7 +15,7 @@ class cPainting :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cPainting);
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CLASS_PROTODEF(cPainting)
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cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
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const AString & GetName(void) const { return m_Name; } // tolua_export
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@@ -16,7 +16,7 @@ class cPawn :
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cPawn);
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CLASS_PROTODEF(cPawn)
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cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
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@@ -23,7 +23,7 @@ class cPickup :
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public:
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// tolua_end
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CLASS_PROTODEF(cPickup);
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CLASS_PROTODEF(cPickup)
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cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
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@@ -48,7 +48,7 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
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virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
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/** Returns the curently equipped weapon; empty item if none */
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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@@ -41,7 +41,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cProjectileEntity);
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CLASS_PROTODEF(cProjectileEntity)
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
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@@ -23,7 +23,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cSplashPotionEntity);
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CLASS_PROTODEF(cSplashPotionEntity)
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cSplashPotionEntity(
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cEntity * a_Creator,
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@@ -14,7 +14,7 @@ class cTNTEntity :
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public:
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// tolua_end
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CLASS_PROTODEF(cTNTEntity);
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CLASS_PROTODEF(cTNTEntity)
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cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
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cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cThrownEggEntity);
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CLASS_PROTODEF(cThrownEggEntity)
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cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cThrownEnderPearlEntity);
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CLASS_PROTODEF(cThrownEnderPearlEntity)
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cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -21,7 +21,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cThrownSnowballEntity);
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CLASS_PROTODEF(cThrownSnowballEntity)
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cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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@@ -22,7 +22,7 @@ public:
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// tolua_end
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CLASS_PROTODEF(cWitherSkullEntity);
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CLASS_PROTODEF(cWitherSkullEntity)
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cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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