Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,7 +15,7 @@ cWaterSimulator::cWaterSimulator(cWorld *a_World)
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}
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bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
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bool cWaterSimulator::IsAllowedBlock(BLOCKTYPE a_BlockID)
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{
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return IsBlockWater(a_BlockID);
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}
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