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Added falling block entities. Sand and gravel now properly fall down

Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-09-30 16:37:44 +00:00
parent 1d8921c151
commit ba2a9b6b2c
26 changed files with 254 additions and 70 deletions

View File

@@ -6,7 +6,7 @@
#include "Vector3i.h"
#include "BlockID.h"
#include "Defines.h"
#include "FallingBlock.h"
@@ -19,12 +19,20 @@ cSandSimulator::cSandSimulator( cWorld* a_World )
}
cSandSimulator::~cSandSimulator()
{
delete m_Buffer;
delete m_Blocks;
}
void cSandSimulator::Simulate( float a_Dt )
{
m_Buffer->clear();
@@ -33,31 +41,39 @@ void cSandSimulator::Simulate( float a_Dt )
for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
{
Vector3i Pos = *itr;
char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
if(!IsAllowedBlock(BlockID))
continue;
char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
if( IsPassable(BottomBlock) )
{
m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
FallingBlock->Initialize( m_World );
m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
}
}
}
bool cSandSimulator::IsAllowedBlock( char a_BlockID )
bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockID )
{
return a_BlockID == E_BLOCK_SAND
|| a_BlockID == E_BLOCK_GRAVEL;
}
void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
{
if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z)))
return;
Vector3i Block(a_X, a_Y, a_Z);
@@ -71,21 +87,16 @@ void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
}
m_Blocks->push_back(Block);
}
bool cSandSimulator::IsPassable( char a_BlockID )
bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockID )
{
return a_BlockID == E_BLOCK_AIR
|| IsBlockWater(a_BlockID)
|| IsBlockLava(a_BlockID)
|| a_BlockID == E_BLOCK_FIRE;
}
void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
{
//Nothing else needs to be simulated :D (Bugs not included :s)
AddBlock( a_X, a_Y+1, a_Z );
AddBlock( a_X, a_Y, a_Z );
}