Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -495,6 +495,16 @@ void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int
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void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
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}
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AString cProtocolRecognizer::GetAuthServerID(void)
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{
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ASSERT(m_Protocol != NULL);
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