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Added falling block entities. Sand and gravel now properly fall down

Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-09-30 16:37:44 +00:00
parent 1d8921c151
commit ba2a9b6b2c
26 changed files with 254 additions and 70 deletions

View File

@@ -52,7 +52,7 @@ enum
PACKET_PLAYER_SPAWN = 0x14,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_ADD_VEHICLE = 0x17,
PACKET_SPAWN_OBJECT = 0x17,
PACKET_SPAWN_MOB = 0x18,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
@@ -794,6 +794,29 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
WriteInt (a_ObjectData);
if( a_ObjectData != 0 )
{
WriteShort( a_SpeedX );
WriteShort( a_SpeedY );
WriteShort( a_SpeedZ );
}
Flush();
}
AString cProtocol125::GetAuthServerID(void)
{
// http://wiki.vg/wiki/index.php?title=Session&oldid=2262