Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet Made some things use BLOCKTYPE instead of char Android: Requests WebAdmin port when pressing the configure button git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -52,7 +52,7 @@ enum
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_PICKUP_SPAWN = 0x15,
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PACKET_COLLECT_PICKUP = 0x16,
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PACKET_ADD_VEHICLE = 0x17,
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PACKET_SPAWN_OBJECT = 0x17,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_DESTROY_ENTITY = 0x1d,
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PACKET_ENTITY = 0x1e,
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@@ -794,6 +794,29 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
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void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteInt (a_ObjectData);
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if( a_ObjectData != 0 )
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{
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WriteShort( a_SpeedX );
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WriteShort( a_SpeedY );
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WriteShort( a_SpeedZ );
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}
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Flush();
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}
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AString cProtocol125::GetAuthServerID(void)
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{
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// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
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