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Added falling block entities. Sand and gravel now properly fall down

Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-09-30 16:37:44 +00:00
parent 1d8921c151
commit ba2a9b6b2c
26 changed files with 254 additions and 70 deletions

View File

@@ -48,7 +48,7 @@ void cFireSimulator::Simulate( float a_Dt )
}
bool cFireSimulator::IsAllowedBlock( char a_BlockID )
bool cFireSimulator::IsAllowedBlock( BLOCKTYPE a_BlockID )
{
return a_BlockID == E_BLOCK_FIRE
|| IsBlockLava(a_BlockID);
@@ -78,12 +78,12 @@ void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
}
bool cFireSimulator::IsForeverBurnable( char a_BlockID )
bool cFireSimulator::IsForeverBurnable( BLOCKTYPE a_BlockID )
{
return a_BlockID == E_BLOCK_BLOODSTONE;
}
bool cFireSimulator::IsBurnable( char a_BlockID )
bool cFireSimulator::IsBurnable( BLOCKTYPE a_BlockID )
{
return a_BlockID == E_BLOCK_PLANKS
|| a_BlockID == E_BLOCK_LEAVES
@@ -95,7 +95,7 @@ bool cFireSimulator::IsBurnable( char a_BlockID )
|| a_BlockID == E_BLOCK_VINES;
}
bool cFireSimulator::FiresForever( char a_BlockID )
bool cFireSimulator::FiresForever( BLOCKTYPE a_BlockID )
{
return a_BlockID != E_BLOCK_FIRE;
}