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Fixed respawning

* Fixes #1103
This commit is contained in:
Tiger Wang
2014-06-29 22:44:01 +01:00
parent 3c631fc0f9
commit b9d4431f6f
12 changed files with 19 additions and 19 deletions

View File

@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
void cProtocol161::SendRespawn(const cWorld & a_World)
void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn(a_World);
super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}