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Added queue for adding entities to cWorld.

This alone doesn't work properly yet, further changes to cPlayer are needed.
This commit is contained in:
Mattes D
2014-06-06 22:31:16 +02:00
parent c5d1ca7dac
commit b904223b9d
6 changed files with 42 additions and 7 deletions

View File

@@ -743,6 +743,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
m_LastTimeUpdate = m_WorldAge;
}
// Add entities waiting in the queue to be added:
{
cCSLock Lock(m_CSEntitiesToAdd);
for (cEntityList::iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
{
(*itr)->SetWorld(this);
m_ChunkMap->AddEntity(*itr);
}
m_EntitiesToAdd.clear();
}
m_ChunkMap->Tick(a_Dt);
TickClients(a_Dt);
@@ -2808,9 +2819,11 @@ void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task)
void cWorld::AddEntity(cEntity * a_Entity)
{
m_ChunkMap->AddEntity(a_Entity);
cCSLock Lock(m_CSEntitiesToAdd);
m_EntitiesToAdd.push_back(a_Entity);
}
@@ -2819,6 +2832,19 @@ void cWorld::AddEntity(cEntity * a_Entity)
bool cWorld::HasEntity(int a_UniqueID)
{
// Check if the entity is in the queue to be added to the world:
{
cCSLock Lock(m_CSEntitiesToAdd);
for (cEntityList::const_iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr)
{
if ((*itr)->GetUniqueID() == a_UniqueID)
{
return true;
}
} // for itr - m_EntitiesToAdd[]
}
// Check if the entity is in the chunkmap:
return m_ChunkMap->HasEntity(a_UniqueID);
}