Added queue for adding entities to cWorld.
This alone doesn't work properly yet, further changes to cPlayer are needed.
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@@ -328,6 +328,8 @@ public:
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void SetVisible( bool a_bVisible ); // tolua_export
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bool IsVisible(void) const { return m_bVisible; } // tolua_export
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/** Moves the player to the specified world.
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Returns true if successful, false on failure (world not found). */
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bool MoveToWorld(const char * a_WorldName); // tolua_export
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bool SaveToDisk(void);
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