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Added queue for adding entities to cWorld.

This alone doesn't work properly yet, further changes to cPlayer are needed.
This commit is contained in:
Mattes D
2014-06-06 22:31:16 +02:00
parent c5d1ca7dac
commit b904223b9d
6 changed files with 42 additions and 7 deletions

View File

@@ -250,7 +250,8 @@ public:
void SendData(const char * a_Data, size_t a_Size);
/** Called when the player moves into a different world; queues sreaming the new chunks */
/** Called when the player moves into a different world.
Locks the current world, doesn't lock the new world. */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
/** Called when the player will enchant a Item */