Added queue for adding entities to cWorld.
This alone doesn't work properly yet, further changes to cPlayer are needed.
This commit is contained in:
@@ -250,7 +250,8 @@ public:
|
||||
|
||||
void SendData(const char * a_Data, size_t a_Size);
|
||||
|
||||
/** Called when the player moves into a different world; queues sreaming the new chunks */
|
||||
/** Called when the player moves into a different world.
|
||||
Locks the current world, doesn't lock the new world. */
|
||||
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
|
||||
|
||||
/** Called when the player will enchant a Item */
|
||||
|
||||
Reference in New Issue
Block a user