New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -1297,6 +1297,15 @@ void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, cons
|
||||
|
||||
|
||||
|
||||
void cWorld::ChunkStay(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Stay)
|
||||
{
|
||||
m_ChunkMap->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ, a_Stay);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::SaveAllChunks()
|
||||
{
|
||||
LOG("Saving all chunks...");
|
||||
|
||||
Reference in New Issue
Block a user