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New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@330 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-26 16:15:09 +00:00
parent 7268a70902
commit b902546863
6 changed files with 152 additions and 1 deletions

View File

@@ -755,6 +755,21 @@ void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, c
void cChunkMap::ChunkStay(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Stay)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if (Chunk == NULL)
{
return;
}
Chunk->Stay(a_Stay);
}
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
cCSLock Lock(m_CSLayers);
@@ -939,3 +954,79 @@ void cChunkMap::ChunkValidated(void)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkStay:
cChunkStay::cChunkStay(cWorld * a_World) :
m_World(a_World)
{
}
cChunkStay::~cChunkStay()
{
Clear();
}
void cChunkStay::Clear(void)
{
cChunkCoordsList Chunks;
{
cCSLock Lock(m_CS);
std::swap(Chunks, m_Chunks);
}
// Un-"stay" all chunks:
for (cChunkCoordsList::const_iterator itr = Chunks.begin(); itr != Chunks.end(); ++itr)
{
m_World->ChunkStay(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, false);
} // for itr - Chunks[]
}
void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CS);
for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Already "stayed"
return;
}
} // for itr - Chunks[]
m_World->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ);
}
void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CS);
for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
{
if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
{
// Found, un-"stay"
m_World->ChunkStay(a_ChunkX, a_ChunkY, a_ChunkZ, false);
return;
}
} // for itr - Chunks[]
}