Merge branch 'master' into awesometnt
Conflicts: src/ChunkMap.cpp
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@@ -1062,7 +1062,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
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{
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Vector3f EntityPos = a_Entity->GetPosition();
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Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
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float Distance = (EntityPos - BlockPos).Length();
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double Distance = (EntityPos - BlockPos).Length();
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if (Distance <= 0.7)
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{
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