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Merge branch 'master' into awesometnt

Conflicts:
	src/ChunkMap.cpp
This commit is contained in:
Tiger Wang
2014-03-18 20:49:08 +00:00
135 changed files with 3250 additions and 1122 deletions

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@@ -334,21 +334,33 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
int X = a_RelX + gNeighborCoords[i].x;
int Z = a_RelZ + gNeighborCoords[i].z;
cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z);
if (Neighbour == NULL)
{
// Neighbor not accessible, ignore it
continue;
}
BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
if (!IsFuel(BlockType))
{
continue;
}
if (BlockType == E_BLOCK_TNT)
{
int AbsX = X + Neighbour->GetPosX() * cChunkDef::Width;
int AbsZ = Z + Neighbour->GetPosZ() * cChunkDef::Width;
m_World.SpawnPrimedTNT(AbsX, a_RelY + gNeighborCoords[i].y, AbsZ, 0);
Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, E_BLOCK_AIR, 0);
return;
}
bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance);
a_Chunk->UnboundedRelSetBlock(
a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z,
ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0
);
Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0);
} // for i - Coords[]
}

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@@ -1062,7 +1062,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
{
Vector3f EntityPos = a_Entity->GetPosition();
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
float Distance = (EntityPos - BlockPos).Length();
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
{

View File

@@ -3,7 +3,6 @@
#include "Simulator.h"
#include "../World.h"
#include "../Vector3i.h"
#include "../BlockID.h"
#include "../Defines.h"
#include "../Chunk.h"

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@@ -1,7 +1,7 @@
#pragma once
#include "../Vector3i.h"
#include "../Vector3.h"
#include "inifile/iniFile.h"