Added PieceStructures generator.
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342
src/Generating/VerticalStrategy.cpp
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342
src/Generating/VerticalStrategy.cpp
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// VerticalStrategy.cpp
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// Implements the various classes descending from cPiece::cVerticalStrategy
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#include "Globals.h"
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#include "VerticalStrategy.h"
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// Constant that is added to random seed
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static const int SEED_OFFSET = 135;
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// Emit a warning if the first param is true
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#define CONDWARNING(ShouldLog, Fmt, ...) \
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if (ShouldLog) \
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{ \
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LOGWARNING(Fmt, __VA_ARGS__); \
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}
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////////////////////////////////////////////////////////////////////////////////
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// Globals:
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/** Parses a string containing a range in which both values are optional ("<MinHeight>|<MaxHeight>") into Min, Range.
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Returns true if successful, false on failure.
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If a_LogWarnings is true, outputs failure reasons to console.
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The range is returned in a_Min and a_Range, they are left unchanged if the range value is not present in the string. */
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static bool ParseRange(const AString & a_Params, int & a_Min, int & a_Range, bool a_LogWarnings)
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{
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auto params = StringSplitAndTrim(a_Params, "|");
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if (params.size() == 0)
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{
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// No params, generate directly on top:
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return true;
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}
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if (!StringToInteger(params[0], a_Min))
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{
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// Failed to parse the min rel height:
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CONDWARNING(a_LogWarnings, "Cannot parse minimum height from string \"%s\"!", params[0].c_str());
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return false;
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}
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if (params.size() == 1)
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{
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// Only one param was given, there's no range
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return true;
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}
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int maxHeight = a_Min;
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if (!StringToInteger(params[1], maxHeight))
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{
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CONDWARNING(a_LogWarnings, "Cannot parse maximum height from string \"%s\"!", params[1].c_str());
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return false;
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}
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if (maxHeight < a_Min)
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{
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std::swap(maxHeight, a_Min);
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}
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a_Range = maxHeight - a_Min + 1;
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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/** A vertical strategy that places the piece at a predefined height. */
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class cVerticalStrategyFixed:
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public cPiece::cVerticalStrategy
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{
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public:
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cVerticalStrategyFixed(void):
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m_Height(-1000) // Default to "unassigned" height
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{
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}
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virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
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{
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return m_Height;
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}
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virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
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{
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// Params: "<Height>", compulsory
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if (!StringToInteger(a_Params, m_Height))
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{
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CONDWARNING(a_LogWarnings, "Cannot parse the fixed height from string \"%s\"!", a_Params.c_str());
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return false;
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}
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return true;
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}
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protected:
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/** Height at which the pieces are placed.
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Note that this height may be outside the world, so that only a part of the piece is generated. */
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int m_Height;
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};
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////////////////////////////////////////////////////////////////////////////////
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/** A vertical strategy that places the piece in a random height between two heights. */
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class cVerticalStrategyRange:
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public cPiece::cVerticalStrategy
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{
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public:
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cVerticalStrategyRange(void):
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m_Seed(0),
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m_Min(-1), // Default to "unassigned" height
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m_Range(1)
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{
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}
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virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
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{
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cNoise Noise(m_Seed);
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return m_Min + (Noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_Range;
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}
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virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
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{
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// Params: "<MinHeight>|<MaxHeight>", all compulsory
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auto params = StringSplitAndTrim(a_Params, "|");
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if (params.size() != 2)
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{
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CONDWARNING(a_LogWarnings, "Cannot parse the range parameters from string \"%s\"!", a_Params.c_str());
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return false;
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}
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int Max = 0;
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if (!StringToInteger(params[0], m_Min) || !StringToInteger(params[1], Max))
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{
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CONDWARNING(a_LogWarnings, "Cannot parse the minimum or maximum height from string \"%s\"!", a_Params.c_str());
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return false;
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}
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if (m_Min > Max)
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{
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std::swap(m_Min, Max);
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}
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m_Range = Max - m_Min + 1;
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return true;
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}
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virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override
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{
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m_Seed = a_Seed + SEED_OFFSET;
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}
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protected:
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/** Seed for the random generator. Received in AssignGens(). */
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int m_Seed;
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/** Range for the random generator. Received in InitializeFromString(). */
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int m_Min, m_Range;
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};
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////////////////////////////////////////////////////////////////////////////////
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/** A vertical strategy that places the piece in a specified range relative to the top of the terrain. */
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class cVerticalStrategyTerrainTop:
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public cPiece::cVerticalStrategy
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{
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public:
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virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
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{
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ASSERT(m_HeightGen != nullptr);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
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cChunkDef::HeightMap HeightMap;
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m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
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cNoise noise(m_Seed);
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int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
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return cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width) + rel;
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}
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virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
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{
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// Params: "<MinRelativeHeight>|<MaxRelativeHeight>", all optional
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m_MinRelHeight = 0;
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m_RelHeightRange = 1;
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return ParseRange(a_Params, m_MinRelHeight, m_RelHeightRange, a_LogWarnings);
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}
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virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel) override
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{
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m_Seed = a_Seed + SEED_OFFSET;
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m_HeightGen = a_HeightGen;
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}
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protected:
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/** Seed for the random generator. */
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int m_Seed;
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/** Height generator from which the top of the terrain is read. */
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cTerrainHeightGenPtr m_HeightGen;
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/** Minimum relative height at which the prefab is placed. */
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int m_MinRelHeight;
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/** Range of the relative heights at which the prefab can be placed above the minimum. */
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int m_RelHeightRange;
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};
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////////////////////////////////////////////////////////////////////////////////
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/** A vertical strategy that places the piece within a range on top of the terrain or ocean, whichever's higher. */
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class cVerticalStrategyTerrainOrOceanTop:
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public cPiece::cVerticalStrategy
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{
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public:
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virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
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{
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ASSERT(m_HeightGen != nullptr);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
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cChunkDef::HeightMap HeightMap;
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m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
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int terrainHeight = static_cast<int>(cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width));
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terrainHeight = std::max(1 + terrainHeight, m_SeaLevel);
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cNoise noise(m_Seed);
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int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
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return terrainHeight + rel;
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}
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virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
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{
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// Params: "<MinRelativeHeight>|<MaxRelativeHeight>", all optional
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m_MinRelHeight = 0;
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m_RelHeightRange = 1;
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return ParseRange(a_Params, m_MinRelHeight, m_RelHeightRange, a_LogWarnings);
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}
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virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel) override
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{
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m_Seed = a_Seed + SEED_OFFSET;
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m_HeightGen = a_HeightGen;
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m_SeaLevel = a_SeaLevel;
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}
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protected:
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/** Seed for the random generator. */
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int m_Seed;
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/** Height generator from which the top of the terrain is read. */
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cTerrainHeightGenPtr m_HeightGen;
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/** The sea level used by the world. */
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int m_SeaLevel;
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/** Minimum relative height at which the prefab is placed. */
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int m_MinRelHeight;
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/** Range of the relative heights at which the prefab can be placed above the minimum. */
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int m_RelHeightRange;
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};
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////////////////////////////////////////////////////////////////////////////////
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// CreateVerticalStrategyFromString:
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cPiece::cVerticalStrategyPtr CreateVerticalStrategyFromString(const AString & a_StrategyDesc, bool a_LogWarnings)
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{
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// Break apart the strategy class, the first parameter before the first pipe char:
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auto idxPipe = a_StrategyDesc.find('|');
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if (idxPipe == AString::npos)
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{
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idxPipe = a_StrategyDesc.length();
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}
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AString StrategyClass = a_StrategyDesc.substr(0, idxPipe);
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// Create a strategy class based on the class string:
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cPiece::cVerticalStrategyPtr Strategy;
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if (NoCaseCompare(StrategyClass, "Fixed") == 0)
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{
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Strategy = std::make_shared<cVerticalStrategyFixed>();
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}
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else if (NoCaseCompare(StrategyClass, "Range") == 0)
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{
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Strategy = std::make_shared<cVerticalStrategyRange>();
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}
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else if (NoCaseCompare(StrategyClass, "TerrainTop") == 0)
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{
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Strategy = std::make_shared<cVerticalStrategyTerrainTop>();
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}
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else if (NoCaseCompare(StrategyClass, "TerrainOrOceanTop") == 0)
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{
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Strategy = std::make_shared<cVerticalStrategyTerrainOrOceanTop>();
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}
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else
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{
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return nullptr;
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}
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// Initialize the strategy's parameters:
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AString Params;
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if (idxPipe < a_StrategyDesc.length())
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{
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Params = a_StrategyDesc.substr(idxPipe + 1);
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}
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if (!Strategy->InitializeFromString(Params, a_LogWarnings))
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{
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return nullptr;
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}
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return Strategy;
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}
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