Added PieceStructures generator.
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@@ -113,6 +113,18 @@ public:
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/** Initializes the generator, reading its parameters from the INI file. */
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virtual void InitializeHeightGen(cIniFile & a_IniFile) {}
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/** Returns the height at the specified column.
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The default implementation calls GenHeightMap(), and then queries the heightmap.
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Descendants may provide a better-performing method. */
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virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ)
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{
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int chunkX, chunkZ;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, chunkX, chunkZ);
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cChunkDef::HeightMap heightMap;
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GenHeightMap(chunkX, chunkZ, heightMap);
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return cChunkDef::GetHeight(heightMap, a_BlockX - chunkX * cChunkDef::Width, a_BlockZ - chunkZ * cChunkDef::Width);
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}
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/** Creates a cTerrainHeightGen descendant based on the INI file settings. */
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static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
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} ;
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