Removed the cDoors class.
The helper functions that it implemented were moved into their respective blockhandlers.
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@@ -3,7 +3,6 @@
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#include "BlockDoor.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Doors.h"
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#include "../Entities/Player.h"
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@@ -26,7 +25,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
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if (OldMeta & 8)
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{
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// Was upper part of door
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if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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@@ -34,7 +33,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
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else
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{
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// Was lower part
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if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
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if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
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}
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@@ -49,7 +48,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX
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{
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if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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